Sci-fi Crawl Essentials - Locations
Previously I have talked about sci-fi dungeon crawls and how technology affects it. I mentioned in passing to draw inspiration from Immersive Sims, which is a genre of video games that try to present levels with interactive systems. What I want to do with this blog-post is to set the stage for discussing the design of sci-fi locations for roleplaying games. I will make up some terms, keep it system agnostic, and provide some perspectives that will hopefully be useful to you. The first three types of locations I want to bring attention to are spaceships , space stations , and surface bases . Generally, these types of locations feature complicated systems, ranging from power plants to security systems. These types of locations are inhabited, so it becomes important to also show that aspect of it. That could mean putting in a toilet and bunk beds, but it could also mean thinking about how daily life on the location works. How do people get from their beds to work? How do people pass the ...