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Showing posts from October, 2018

Inspirations for OSR from Assassin's Creed Odyssey

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The Assassin’s Creed series has a variable reputation since the initial game was released in 2007,  with Ubisoft constantly churning out new titles. While there are some highlights, such as Black Flags and Origins, many of the games released in the franchise usually only changed the setting, but not so much for the gameplay. Assassin’s Creed Odyssey might feel familiar to people who played previous titles, especially Origins, but the game has a world design which sets it apart. While playing Odyssey, I noticed some elements that could be fun to use in roleplaying games. In this blog post, and in a following one, I suggest some elements that you can put into your campaign, especially if you have a decent amount of coastline and a smattering of islands. Here are three out of five inspirations from Assassin’s Creed Odyssey: Put Treasure Underwater A lot of adventuring I’ve experienced in roleplaying games usually happens firmly on land. That’s fine, but you can also enhance

A Random Bounty Hunter Appears

If you ever need a greek-ish bounty hunter, I hope this resource can be useful: First, roll a d12 for its name: Athemos Posileo Tesele Danoro Cosico Eliagos Aphros Gorabo Eumaeus Demiodokos Kaeio Alkipodes Then, roll a d6: 1 - 2: It's a fighter. 3 - 4: It's a thief. 5: A cleric 6: A wizard The bounty hunter is usually the same HD as the player's level, only add d3-d3 HD. Minimum 1 HD. How does the bounty hunter gather information? Aside from the regular tricks, the bounty hunter has this style (roll d12): Investigation and interrogation. Hires other Bounty Hunters, pays them 10% of the reward. Tracks the PCs using scent and trail signs.  Harassment and intimidation. Employs informants and spies to keep track of most vagrants. Pays merchants and traders for leads.  Is a trained animal that can follow the scent of anything the PCs have touched. Usually escorted by faithful humanoid servant.  Hangs around in a nearby tavern until th