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Showing posts from April, 2023

It's okay

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This isn’t a typical blogpost for me, but I felt like writing it and reflecting on my experience with rpgs. Image generated with Midjourney. It’s okay to have a mediocre game session. They happen for a variety of reasons. Overall, experiencing those will let you appreciate the better sessions later, and it might prompt some thinking about how to improve your methods. It’s okay if a group silently dissolves. Life happens. People get new jobs, children or have to move, etc. Having a group that lasts forever is probably great, but to me it seems like a unicorn more than anything else. Similarly, it’s okay if a player quits the group. Don’t blame anyone. It’s better that the person figures out what they really want to do. It’s okay to change what you like. Sometimes that means moving back and forth between systems. I don’t think there ever will be a One True Solution. Just play what you want to play. It’s okay to get tired of running a specific campaign, and it’s also okay to end it when t

Heroic Relics Part III

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In the Heroic Relics series I've been writing a set of items adapting the class abilities found in Dungeons & Dragons as items for Into the Odd. In this part, I take on the Paladin, Ranger and Rogue. Enjoy! I'm doing the full array of classes found in 5th Edition, so the order of appearance will be the following: Barbarian, Bard, Cleric Druid, Fighter, Monk Paladin, Ranger, Rogue Sorcerer, Warlock, Wizard Paladin Image generated with Midjourney.   Pendant of Divine Sense: This pendant helps the wearer detect powerful evil or good forces nearby, showing their direction and nature. Gloves of Lay on Hands: These gloves let the wearer heal with a touch, providing a pool of healing points equal to their Willpower score per day. Spend 1 point to heal 1 HP or d6 points to regain 1 Ability score point. Sword of Divine Smite: This sword can smite up to three times per day, dealing an extra d8 damage on its next attack. If it deals damage to an undead’s STR, they must pass a WIL s