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Thinking about travel

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So travel is a big part of adventures. Braving majestic mountains, navigating insidious swamps and traversing foreboding forests. Lord of the Rings, the books as well as the movies, would not be the same without their iconic locations. Minas Tirith’s grandeur is incredible in contrast to the Shire. Interspersed between these grand locations, there are also the lesser locations, such as Bree, the Watchtower, the calcified Trolls, the Argonaths, I could go on forever. Yet, it has often been my experience that journeys in RPGs fall short of this. Often in spite of procedures. I don’t have any solutions… yet. In this post, I will describe some thoughts I’ve had about travel in roleplaying games.   Picture by Frank Winkler , used with permission. Where is the fun? For the most part, I’ve experienced travel roleplay in roughly two forms. One is basically a quick summary of “what happened” as the party went from A to B, with varying degrees of descriptions of the landscape. The other is the h