The Atlantean Beacon
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRzjCctKRZmxnWkaAitKOSP8T8PbmgwaJl3CG3dATTyUeRhRTxF6W4YqhmnhBMrQH4y2VDyINjLcM56jvhrwl2OlG9-WeTt4-b3aL9LiwBVWpcCocDeSgZpkjCfr6RPVHSRG1QCzdFLhdT/s320/mars-11012_1280.jpg)
Roleplaying with my children has always been an aspiration I had, but I’ve not always been successful at it. Last Halloween I ran a relatively simple adventure where the kids had to rescue the village by gathering four artifacts to drive away the evil. Before that, I tried to get an adventure going with my eldest child, but it didn’t catch his interest. Lately, things have changed. Earlier this summer I ran a simple “legacy board game” prototype test for the kids, which worked quite well. I repurposed the rules for Afrikan tähti , which is a common board game in Scandinavian schools and kindergartens. The setting was “Mars”, lightly inspired by Edgar Rice Burroughs’ “[...] of Mars” book series. The kids enjoyed it, but I closed the campaign after 4 sessions. Prepping with prints took time and it was difficult to maintain such a loop. Since the setting was already familiar to the kids, I decided to try out roleplaying in that setting. I can go into the Mars setting I made later, but I