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Showing posts from March, 2023

Heroic Relics Part II

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Last week I wrote some items that adapt class features from Dungeons & Dragons and places them in an Into the Odd context. Here is the next set in line, this time for the Druid, Fighter and Monk. I'm doing the full array of classes found in 5th Edition, so the order of appearance will be the following: Barbarian, Bard, Cleric Druid, Fighter, Monk Paladin, Ranger, Rogue Sorcerer, Warlock, Wizard Druid Image generated with Midjourney.   Staff of the Wild: This magical staff allows the wearer to communicate with animals and plants, understanding their feelings and emotions. Upon passing a WIL save, the wearer may view the memories of the creature they touch.  Robes of Nature's Ward: These robes provide the wearer with a natural resistance to harmful environmental effects such as extreme temperatures or poisonous plants. Up to three times per day, the wearer may use the robe to sprout a plant that entangles an opponent and causes their attack to be impaired.  Circlet of Shapes

Heroic Relics or Class-Inspired Items for Into the Odd Characters

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So me and a few of my coworkers decided we want to start a new campaign. Almost all of them have never touched an RPG before, so I want to run Into the Odd for them, but still sprinkle in a bit of the fantasy-element found in Dungeons and Dragons. To that effect I've started making some items that are themed after the classes in D&D. This will be a series of posts, essentially, where I post 6 items per class. I'm doing the full array of classes found in 5th Edition, so the order of appearance will be the following: Barbarian, Bard, Cleric Druid, Fighter, Monk Paladin, Ranger, Rogue Sorcerer, Warlock, Wizard Barbarian   Image generated with Midjourney. Belt of Raging Strength : Wearing this belt grants +d6 Strength. Once per day, the wearer can tap on the belt to gain bonus HP equal to their Willpower.  Bracers of Wind: Wearing these bracers grants the wearer d12 HP. Once per day, the wearer may re-roll the d12. The bracers do not work if worn along with armor.  Greataxe of

Sulphur Mage

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The following is inspired by Wonder & Wickedness and the Powder Mage triology. It's written for  use with Into the Odd. I intend to use it in an upcoming gothic horror campaign for my coworkers.  Image generated with Midjourney. The Sulphur Mage is a magic user of modern times, capable of influencing firearms and harnessing the power of acids and explosives. Sulphur Mages start out with either a brace of pistols or a carbine. Sulphur Mages appeared in an era when muskets were in broad use. Gunpowder Essence Ingest one charge of gunpowder, which would otherwise be sufficient to fire one shot with a musket or pistol. One charge yields an Essence, which can be spent on the following: Gain binocular sight. Guide a single bullet, rolling the damage die twice and pick the best. Detonate a gunpowder container. The Sulphur Mage must save vs. Magic or suffer 1 Acid Damage per container that detonates as a result of the initial detonation. After using this spell, roll a d6: 1  ) The so