I have been running Castle Amber these days. It has a weird mix of rooms, ranging from some odd things to the more bizarre stuff. During the latest session, I came across a design I wasn’t quite happy about, and it involves save or die . Castle Amber has a few rooms which involve save or die. There is a throne room featuring a deadly throne, a bedroom with a dangerous safe, and an alchemy lab. Two of these rooms offer a choice. One of them can just straight up kill the character, regardless of what they do. The Rooms The throne room features a couple of thrones, one of which contains the soul of a magic-user. Upon entering the room, the magic-user’s soul will attempt to take possession of a randomly determined individual. The chances of the possession ramps up over time, but the PCs can presumably escape the hazard by leaving the room. The bedroom with the safe is quite different. The safe is hidden and trapped. If the PCs somehow manage to open it, they risk exposing themselves t