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Showing posts from July, 2021

Making the setting gameable

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I’ve cooked up a setting recently, which I’ve called Netherlight. Prime sources of inspiration are Treasure Planet and Warhammer (both fantasy and 40k). I want to call it “pulse rifle fantasy” in a nod to “flintlock fantasy”. I’ve been playing Netherlight using a modification of 24XX . 24XX, the SRD of the 2400 micro games by Jason Tocci, is an absolute gem of a game. What I like about it is how easy it is to run, especially with a FKR mindset. No wonder I want to adopt it as a framework for my Netherlight project. Incidentally, I stumbled on an issue when it came to making an item list for my setting. Here’s how 2400 describes its weapons: PISTOL: Upgrade with auto, DNA-lock, flechette-firing, call-to-hand, self-destruct, silenced. RIFLE: Bulky, accurate at longer ranges than pistol. Upgrade with anti-materiel, auto, collapsible, DNA-lock, flechette-firing, grenade attachment, identify friend/foe, scope. Keep in mind, 2400 is a cyberpunk setting, so it’s pretty easy to imagine how a