How I run games
This is a non-exhaustive tour of how I run games. I might make more posts like this in the future. I don’t think of this as a practical guide, but more of a reflection of how I think I run games. Me, preparing for a session. Illustration by Bert ! Prep If I’m preparing for a session with new players that I don’t know well, I typically start out with some safety talk. Lines and veils, X Cards and such are features I make available. These are great to prevent uncomfortable or harmful experiences in play. I think things through. Usually I do this whenever my brain has idle time. I might be in the shower or on a hike. What I think about are where the players might want to go, what kind of encounters there might be, and what other events might influence the session. Thinking through these things once makes it easier for me to recall and run in sessions later. I also map out places by making node graphs. I think they are more flexible and useful than gridded maps. I do...