Hacking Mythic Bastionland for a sci-fi adventure
Mythic Bastionland was released this year, and I got a physical copy of it some months back. It’s a fantastic read with beautiful illustrations and the typical Chris McDowall terse prose. It’s obviously going for something Arthuriana’ish, along with sensibilities from Pendragon and developments from the “Into the Odd” world. So naturally, I thought, “why not make it sci-fi?” More specifically, I wanted to try to adapt the myths into a sci-fi context. Mythic Bastionland is a tight product, with a very neat interplay between the concept of Knights, Myths, People, the Sandbox and the passage of time. My own gut instinct told me that taking any one part from this design would probably break on its own. But breaking things is how you learn to put it back together or appreciate loss. Or you can pick a sci-fi subgenre that could plausibly be close enough to rhyme a bit with Mythic Bastionland. For my part, I’ve longed for a particular franchise in RPG form - the game series called...